Well, color me surprised. Here I am, hunting for the ONE good mobile I can enjoy, and it was hiding right in front of me.
In my defense, everything about Space Shooter: Galaxy Attack screamed, “don’t play this; it’s garbage and we REALLY didn’t care about it beyond a paycheck.” Every piece of promotional material attached to this game is some of the most bland-looking, generic marketing wank I’ve ever seen. Even the title is so generic, I had to review and analyze screenshots like they were courtroom evidence just to make sure I wasn’t looking at footage from a different, equally generic looking game.
That said, when I actually got to playing it, I was surprised at how well it held up.
As the title ham-fistedly tells us, Space Shooter: Galaxy Attack is a space-themed shooter. You may recall my frothing at the mouth rage towards the last mobile shooter I played. Well, I was able to detect a trace of enjoyability through my fury-blurred vision and decided to look for other shooters to try in the hope that they would correct the mistakes of Fastlane. And, for the most part, Space Shooter nailed it.
The controls are AMAZINGLY responsive. My main problem with Fastlane was that it didn’t actually track your finger which led to a lot of easily avoidable deaths. Space Shooter wins by default by having your ship lock to where ever you tap your finger, allowing for tight maneuvers and rapid response to threats.
And by god are their threats to be had. This game is just shy of a Touhou Project level bullet hell shooter – especially when you get to the boss fights and SUPER ESPECIALLY in Boss Fight Mode when they get amped up to eleven.
Oh yeah, there are multiple modes to play. There’s a ‘story mode’ (in the loosest sense as there is no plot) with three difficulty levels -Normal, Elite and Veteran. Boss Fight Mode has you rechallenging the bosses in the story with new ridiculous firing patterns that put your skills to the test, the Arena and Trial Modes give you a chance at snagging glory on a global leaderboard, and Endless Mode gives you a chance to grind some coin out of the alien menace to upgrade your ships.
Honestly, speaking of Endless Mode, that may be my only hang up with this game so far. Endless mode is WAY too easy. With a fully powered-up ship, I can cruise through over 200 waves while barely even touching the screen to steer. It’s pretty obvious that it exists only for level grinding.
Really, the thing you’re going to want to play this game for is the PvP. Yeah, this has a competitive multiplayer mode where you and a friendly rando from around world race against the clock to snatch the highest score. I thought it was totally mindless at first, but there’s actually a fair amount of strategy involved. What the fastest way to clear this wave to pull ahead of your opponent? Do you stick with your favorite ship to clear waves faster or grab the ship change power-up for a quick point boost?
As for the ads and pay-to-win shenaniganry I railed against in my Fastlane review, they are all completely optional here. Yes, there are buttons urging you to buy other games everytime you die, but they’re incorporated into the game over screen directly so as to be as unintrusive as possible. And if there ARE long video ads to watch, the game gives you the option to ignore them if the promise of extra coins or reviving your ship doesn’t appeal to you. Even the prices in the in-game store were more than fair; the starter pack is a steal at 99 cents.
This isn’t the sort of game that will hold me for long periods of time and it doesn’t compare to the big budget or even indie PC games I prefer to spend my time on. That said, I can’t state enough just how amazed I was that this seemingly hokey game that looked like it was made just to rake in a quick buck turned out so good. I highly recommend it to anyone looking for a good mobile game to hold you on a long road trip or waiting room visit.
I guess the lesson to be learned here is that the ol’ chestnut of ‘less is more’ really does hold true in the mobile gaming market.