The Agent Reviews A Game: Love Nikki-Dress UP Queen

Needs some work on the translation there, hon… but you’re just so sweet and adorable…
Source: Ma.Gi.E. in Wonderland

Well, folks. It’s time to put my credibility as a gamer to the ultimate test.

In my tireless search for a passable mobile game, I found one in the one place I and every other gamer has been told since birth we would never find a fun game. So here comes the big ass truth bomb; my favorite game on mobile is… A DRESS UP SIMULATOR.

The plot of Love Nikki-Dress UP Queen is… bizarre and pretty nonsensical. our heroine Nikki and her cat companion Momo find themselves, for reasons unknown to them and us, transported to the fantasy world of Miraland – a world where rivalries and disputes are handled, not with violence, but with one-on-one fashion competitions (silly, but edenic in a strange sort of way) living in the aftermath of a “nine-day war” of stylists competing for three worldly treasures. Obviously, the story is not the main draw of this game; par for the course on mobile.

The writing and voice acting aren’t much better, unfortunately. The dialog is stilted, the script has quite a few grammatical errors, and voices are so forcefully twee and cute that you’d be forgiven for thinking that you were watching a rerun of Rainbow Brite from the 80’s. So why do I like this game so much?

Simply put, it handles all of its gameplay mechanics amazingly. Unlike every game of its kind I’ve seen in the past, the scoring during the judging never feels arbitrary. The game lays out very clear standards and goals to achieve with each level. You’ll be given a theme to match (office, sport, traditional, etc.) and examples of what aspects of your outfit you will be most heavily judged for (cuteness, liveliness, maturity, etc.).

Plus, judgings aren’t passive events. Both you and your opponent can make the game more challenging with active skills. You can flash a smile to win judges over or kill your opponent’s confidence by throwing some critical shade. It’s less a passive fashion contest than it is spell casting management in an MMORPG.

Of course, even if you think the main story missions are arbitrary, there’s still the multiplayer competitions. New themes are regularly selected and players will judge each other in pairs based on who they think best matches the theme for the current contest.

You’ll be encouraged to craft and customize your clothing (so be weary; you may not want to throw out that old pair of jeans just yet), interact with and join a stylist’s association (this game’s equivalent of a guild), and – of course – gather daily login rewards which normally kill the mood for me, but are worked in well here. You earn so much in-game currency and clothing normally that you won’t be too terribly hurt if miss one day. Plus, the reward system itself seems highly forgiving. I swear I missed a day here an there with everything going on in my week. But when I got back, I didn’t lose any progress. Now that’s user-friendliness!

If there was any complaint I had to levy on Love Nikki, it’s that it still approaches it’s gameplay from a “dress up games are for girls” perspective with how cute it’s trying to be. But, to the game’s credit, there are a number of fashion-forward men in the cast and “unisex” is one of the many style options available. So it’s not as narrow-visioned as it could be and it doesn’t come off as closed off.

So yeah, a dress up game wound up being one of my favorite things to play on my phone while waiting for my shift to start and I suspect it would be yours too. Granted this is all coming from the bias of someone who dedicates every Wednesday on Twitter to showing off their makeup and new clothes, but if you have the same interests, this will be right up your alley. It just goes to show you that you can’t just write off a genre as worthless because of a history of bad eggs. Who knows? Someone may have fixed the problems that plague it before.

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