The Agent Reviews A Game: Teddy Terror

Can you BEAR the horrors? Source: teddyterror.com

Can you BEAR the horrors ahead?
Source: teddyterror.com

Wow, it’s actually been a while since I gave my feelings on a game I’ve played. In my defense, the budget has been tight lately and gaming is one of those luxuries I’ve had to forgo.

However, I found this early access game on Steam for dirt cheap. And with Halloween coming up fast, I felt a game about the nightmares of a small child and his attempts to literally conquer his fears was worth looking into.

Now, if my obsession with The Binding of Issac should teach you anything, it’s that I have a soft spot for the Rogue-Lite genre. I can appreciate a game that plays differently every time you pick it up. But if it’s originality we’re talking about, Teddy Terror has one of the most stand-out ideas I’ve seen in a Rogue-Lite.

Most of the games in this genre are top-down dungeon crawlers where you kick in the door, beat up the baddies, nab their loot and repeat. However, Teddy Terror mixes this up with one major change; you have no weapon.

The only thing you have to defend yourself with at the start of the game is your precious teddy bear. Teddy acts as a boomerang that can temporarily slow down the monsters but can’t damage them; a mechanic that will be familiar to my fellow old school Legend of Zelda players. Instead, you’ll have to guide the creepy crawlies into environmental hazards (which are just are dangerous to you, of course) and traps that Teddy can activate by throwing him into them. Clear out all the monsters and you’ll move to the next floor. If you’re lucky, you may even land in a treasure room where you have a chance at scoring some new gear.

This simple change in gameplay from Action RPG to Puzzle Strategy alters the entire feel of the game; you actually have to think your actions through and plan them carefully while dodging the ugly mother-hubbard’s chasing you. In other words, it recreates a horror aesthetic without most of the tropes of horror games by making you feel powerless and forcing you to Home Alone your way to safety.

That said, the game’s not without glaring issues. While the normal difficulty can be breezed through, there’s a massive spike in higher difficulties by virtue of the bosses regenerating their health over time – meaning that the game centered around careful timing and patience is now a speed run.

The game also features unlockable characters, but they don’t seem to play any differently. So unless you REALLY want to roleplay as YouTube gamer H2O Delerious (and I do), There’s no real reason to unlock them.

There’s also a recently added ‘Invasion’ mode where you fight waves of baddies and buy your stats bonuses instead of finding items, but it got very repetitive very quickly and didn’t hold my attention long.

That said, the game is still in the development stage (early access, remember?), so these issues could very likely be ironed out by the time the full game is completed. What’s more, even with its warts, I still had fun with it. I’d normally recommend waiting until development is finished and seeing how they change things before committing to purchase like this, but at five dollars, I can’t really complain about this cheap and cheerful romp through a child’s nocturnal hell-scape.

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